Posts Tagged with Defenders

And Now, For Your Enjoyment

I’ve finally worked out all the various changes I fealt like making to the Tri-Stat dX system. You can get them here. They’ll need to be play tested of course, so things will probably change if (when) I can get a game going, but they should be pretty good. You’ll obviously need the Tri-Stat dX Core System rulebook to make any sense of them. 

Now I need to come up with a setting to build a campaign around. I was thinking of doing one based on Defenders, but I keep seeing those commercials for Ghost in the Shell: Stand Alone Complex, and I’d reallly love to do a game set in that setting (or, more likely, something similar). I’m a big fan of gritty cyberpunk, and I think it’d be pretty cool to run a campaign with mecha-driving, cybernetic PC’s. 

If you’ve got any suggestions for the house rules or ideas for a setting/campaign, leave a comment or e-mail me.