Steam has some insanely good deals going on right now. So good that I finally broke down and purchased Silent Hill: Homecoming. I’ve only managed to play an hour or two so far, but here—in one giant list that is itself in no particular order—are some first impressions:
- The opening may be the best in the series. It’s heavily inspired by Jacob’s Ladder, and serves well to crank up the dread right away. It’s also a big nod to the Silent Hill 3 opening, though this is definitely more elaborate.
- Alex is by far the most emotive of the protagonists. It’s a pretty sharp contrast after the near-emotionless Henry Townshend in Silent Hill 4: The Room, and I think he’s the only one that’s ever sounded genuinely terrified at what was going on (and all this just from the brief opening).
- The controls are easily the best in the series, though this comes at the cost of dynamic camera angles: the camera is now fixed directly behind the protagonist. No more (that I’ve seen or heard of, anyway) interesting camera tricks designed to disorient, confuse, or scare you.
- How the camera decision affects the cinematic feel of the game is arguable. The graphics are gorgeous, and all the cutscenes appear to be done in-game. While I’ll miss the interesting camera angles, the improved controls may be worth the slight hit to in-game cinematography, and the cutscenes may pick up some of the slack (like the opening, which is awesome).
- The overall look of the game seems heavily inspired by the film, which isn’t necessarily a bad thing.
- The Steam version suffers a bit from a decided lack of graphic options… there’s no way to enable AA (that I or anyone else can find, apparently), there’s no way to adjust various levels of detail (shadows and lighting vs the environment vs character models, for example), and the game actually crashes when you try to change the resolution (though there’s a dead simple fix for this; still annoying).
- The Steam version also suffers from control customization. You can use an actual controller, which I love, but the default button mappings make no sense and the game refuses to save your customizations. The only way to get permanent, correct button mappings is to edit a config file, which is not the right way to do things. I actually spent most of this morning figuring this out, a large part of why I haven’t actually played very far yet.
- It took me a little while to notice, but the environments are now seemless: there’s no fade-to-black pause after opening a door while you wait for the next room to load, it’s just one big area. This is incredibly cool, and has the potential to increase the lethality of combat (enemies may be able to chase you from room to room, though I haven’t had the chance to test this yet).
- Those nurses are very distracting. *cough*
That’s all for now.



